Episode 1787: But Why??


Episode 1787: But Why??

"Why" is the most probing and powerful question of all.

Never give your players a straight answer to it.

(More seriously: You can tell them why something is happening within the game scenario, but its a good chance to open even more questions, or lead them gently towards pondering things in the direction of your storyline and campaign background. As opposed to going completely off the rails.)